Name of Documentary:- Lara Croft-That Thing
Type of Documentary:-this is a mixed documentary and we know this because it includes interviews, cutaways, narration, observation and evidence.
Type of Documentary:-this is a mixed documentary and we know this because it includes interviews, cutaways, narration, observation and evidence.

Narrative Structure:- the narrative structure is linear and so in the beginning we are introduced to Lara Croft and why she was created. The narrative then carried on and the middle is talking about the kind of people who play the game, and that more girls are starting to play the game. The end then concludes by saying how the game has been made into a film a Lara Croft was a virtual world person.
Camerawork:- the interviews of the people were placed on alternate sides to keep the audience watching., the close up shot during the interviews were to show the audience the importance of all the people who were being interviewed. The close ups and panning of Lara’s womanly assets were used to draw the attention of the audience of her body. There were many over the shoulder shots of people playing the game, the fast pace, tilt track crane shot of when the camera was going into the arcade. There was the use of a canted camera of the man editing, to show the importance of him and his job.
Mise-En-Scene:- the Mise en scene was mainly shot of Lara Croft in the game, there was also an arcade which is relevant because people will play the game there, along with computer rooms. In quite a lot of the interviews there was footage of the game being played behind the people who were getting interviewed. There were also people playing the game behind the interviewers. There were also people editing the game and this was used to give relevance and Importance, the director of the game was also seen through a computer screen and this was relevant and fits in really well with the themes of the documentary.
Sound:- there were a lot of sounds effects used throughout the documentary and these were Lara Croft’s noise and guns firing these were often repeated throughout. Lara’s voice was also quite sexual and she is seen more as a sex symbol rather than a game character. There was often music used which was appropriate to the themes and style of the documentary. Madonna’s song was also played when Lara was said to be a strong woman. There was a piece of techno music used which was fast pace and this could be used to represent the intensity of the game.
Editing:- the use of fast motion of when the camera took us down to the arcade represents how fast the game is, the interviews often intercut each other to keep the audience watching and interested at all times. Fast pace editing run through out the documentary and fast pace clips of the game. The use of the projector behind each interviewer around them to changed the mise en scene to whatever they wanted it to be. The slow motion shot of Lara Croft in the game when she killed the tiger goes again to show her power.
Camerawork:- the interviews of the people were placed on alternate sides to keep the audience watching., the close up shot during the interviews were to show the audience the importance of all the people who were being interviewed. The close ups and panning of Lara’s womanly assets were used to draw the attention of the audience of her body. There were many over the shoulder shots of people playing the game, the fast pace, tilt track crane shot of when the camera was going into the arcade. There was the use of a canted camera of the man editing, to show the importance of him and his job.
Mise-En-Scene:- the Mise en scene was mainly shot of Lara Croft in the game, there was also an arcade which is relevant because people will play the game there, along with computer rooms. In quite a lot of the interviews there was footage of the game being played behind the people who were getting interviewed. There were also people playing the game behind the interviewers. There were also people editing the game and this was used to give relevance and Importance, the director of the game was also seen through a computer screen and this was relevant and fits in really well with the themes of the documentary.
Sound:- there were a lot of sounds effects used throughout the documentary and these were Lara Croft’s noise and guns firing these were often repeated throughout. Lara’s voice was also quite sexual and she is seen more as a sex symbol rather than a game character. There was often music used which was appropriate to the themes and style of the documentary. Madonna’s song was also played when Lara was said to be a strong woman. There was a piece of techno music used which was fast pace and this could be used to represent the intensity of the game.
Editing:- the use of fast motion of when the camera took us down to the arcade represents how fast the game is, the interviews often intercut each other to keep the audience watching and interested at all times. Fast pace editing run through out the documentary and fast pace clips of the game. The use of the projector behind each interviewer around them to changed the mise en scene to whatever they wanted it to be. The slow motion shot of Lara Croft in the game when she killed the tiger goes again to show her power.

Archive Material:- the Archive footage which was used in the documentary were the Barbie Advert, game footage, film footage, Lara Croft website, Nike advert, Interview with Angelina Joely, the people dressing up as her.
Graphics:- the graphics which were used were black and white and simple, this distract the audience from watching the main subject information which was about the game. We were introduced to each person with simple white graphics in the bottom corner.
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